Brenda Brathwaite
Games Like Photographs: Capturing Emotions

February 16th, 2011

6:30 pm Wednesday, Feb. 16
De Anza College, Forum 1*, (next to Administration Building in the center campus)
21250 Stevens Creek Boulevard, Cupertino, CA (map)

Brenda Train

Noted indie game developer Brenda Brathwaite takes on “Difficult History,” periods such as the Holocaust, Middle Passage, Trail of Tears, and the Irish experience.

With a focus on her provocative games, such as Train, Brathwaite challenges academic learning/knowing about difficult histories, pushing you to experience strong emotions then reflection, during game-play and long afterward. These artful games are intriguing and compelling complements to narrative, poetry, photography, video, and film. Questions and discussion to follow.

Co-sponsors: Euphrat Museum of Art, CADRE Laboratory for New Media, De Anza College Psychology Department, Santa Clara County Office of Human Relations, De Anza Associated Student Body, Applied Materials Excellence in the Arts Grants, Arts Council Silicon Valley

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learn to play brathwaite

*Possible Room Change (updates)

April Banks “We Love to Watch”

February 14th, 2011

Monday, February 14 · 9:00am – 12:00pm
De Anza College at room AT120*
21250 Stevens Creek Boulevard
Cupertino, CA

banks

Conceptualist artist April Banks speaks about her art, including her provocative photographic series “We Love to Watch”, her installations, such as The Price of Rice (Let’s Talk of a System) and her activist cross-country travel blog.

For her photograph “Milk Bath”, Banks worked with DeQawn Mobley, a former collegiate and NFL player. Mobley is shown putting on his gear amid stereotypic symbols of… milk and watermelon. The photo calls attention to the commodified image of the hyper-masculine black athletic body as violent and sexual — a ubiquitous “game piece,” putting on his game face. Using the historically racially charged symbol of the watermelon, this work explores Mobley’s experience as a collegiate and NFL player and its well-debated parallels to the slave trade. Going beyond a first-person narrative, Banks and Mobley explore what it means to be reduced to a game time object on the field, watched and “loved” by millions.

Co-sponsors: Euphrat Museum of Art, CADRE Laboratory for New Media, De Anza College Art Department, Women’s History Month, Visiting Speakers Series, City of Cupertino, De Anza Associated Student Body, Applied Materials Excellence in the Arts Grants, Arts Council Silicon Valley, Santa Clara County Office of Human Relations, ZER01

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learn to play banks

*Possible Room Change (updates)

Gameshare – Saturday Feb 12th

February 12th, 2011

gameshare

Learn to Play Too in conjunction with the San Jose State and Cogswell game development clubs host an afternoon of game design and critique.
Saturday Feb 12th at 1:30pm

Come build a community with fellow gaming enthusiasts.
We will be sharing and critiquing our favorite games. What’s your favorite game? What makes it so amazing?

EXTRA !! Xander will share special announcements about the formation of the De Anza Game Developers Club !!

It all takes place at the Euphrat Museum of Art on De Anza campus.
Saturday museum hours: 1pm to 4pm

Facebook Event

Euphrat Museum of Art, De Anza College
21250 Stevens Creek Boulevard
Cupertino, CA

Sidescroller 4 !!!

February 8th, 2011

sidescroller4

Learn to Play Too and Sidescroller present an evening of techno music and video games to make you think.
Tuesday Feb. 8th, 6pm to 8pm.

* Live electronic music performance from Haptic Synapses
* Independent video games
* Enlightenment
* Learn to Play Game Challenge awards

It all takes place at the Euphrat Museum of Art, De Anza College campus
21250 Stevens Creek Blvd
Cupertino, CA

Facebook Event Page

Learn to Play Too!

November 25th, 2010

2hearts

Learn to Play Too, an expansion of the ground-breaking Learn to Play.
January 4 – February 24, 2011

Learn to Play opened on October 4, 2010 and continues through November 24, 2010. Due to the overwhelmingly positive response, and to the great interest from campus and community to develop projects and programming directly related to the exhibition, we are offering Learn to Play Too, which will take place from January 4 – February 24, 2011 and will feature many of the current artists, as well as new ones.

Learn To Play Too will incorporate new projects and programming as well as additional works curated in through various channels: open calls, game challenges, and through our expanding projects, programming, and networking. Our goal is to use the broad topic of games to encourage dialogue, discussion, and engage campus and community, all ages.

Hands On Gaming: Saturday November 20

November 2nd, 2010

train

Come out for an afternoon of gaming. Learn to Play at the Euphrat Museum of Art presents:

11am – 1pm
NEO-RODEO WITH COWGIRL WAY SOCIETY
The gallery serves as a make-shift arena for the friendliest neo-rodeo you’ve ever seen. Wear your plaids, flannels, boots, and denim. Be prepared to move your body.

Noon – 2pm: Socks Inc workshop
The factory will soon be accepting applications for an opportunity unlike any other!

Noon – 2pm: Game-making Workshops
Members of the San Jose State Game Developers Club, will be leading a beginning workshop in game creation.

1 pm: Train with Brenda Braithwaite
Brenda Braithwaite will be leading players through a game of her award winning and somewhat controversial game Train.

More Details…

Artists’ Reception: November 9th

November 2nd, 2010

rainbow

On Tuesday November 9th please join us for the Learn to Play Artists Reception. Meet with the curators of Learn to Play and some of the people and artists that made Learn to Play possible. Be part of a gathering of indie game-developers, academics, artists, students, and a community of creatives.

5:30pm to 8pm at the Euphrat Museum of Art

Come to share, ask questions, and play.

Hands On Gaming: Saturday October 30

October 23rd, 2010

Come out for a pre Halloween afternoon of gaming. Learn to Play at the Euphrat Museum of Art presents:

Bike Friendly City

11am – 1pm: Cowgirl Games with Catherine Herdlick
Noon – 2pm: Socks Inc workshop
Noon – 2pm: Game-making Workshops with SJSU GameDev
1 pm: Train with Brenda Braithwaite

More Details…

ZER01 Preview Gala

September 4th, 2010

Friday September 17th and Saturday September 18th
All kinds of awesomeness is going down.

Zero1 logo

Friday September 17 (artists invited)
5:00 pm – Arcade Open, Game Challenge Begins
6:00 pm – 7:30 Game Development for Everybody Workshop with Marek Kapolka &
Kelsey Higham of SJSU GameDev
6:00 pm – 9:00 DJ Walleee
9:00 pm – Arcade Closes

Saturday September 18
Noon – 1:30 Game Development for Everybody Workshop part II
Noon – 7:00 pm Arcade
1:00 pm – Socks Inc. Live!
4:00 pm – Curators Tour
5:00 pm – Game judging, All submissions must be in.
7:00 pm – Awards announced

The Euphrat Museum of Art
21250 Stevens Creek Blvd
Cupertino, CA 95014

More Details…

ART EXHIBITION IS GO!!!

August 30th, 2010

Learn to Play

October 4 – November 24, 2010

Learn to Play Too
January 4 – February 24, 2011

Museum Hours

ART EXHIBITION:
Artists include Andrew Y Ames, Jim Babb of Socks Inc., April Banks, Sean Boyles, Brenda Brathwaite, Yunan Cao, Terry Cavanagh and Stephen Lavelle, Joe DeLappe, David Elliott, Jake Elliott, Mark Essen, Catherine Herdlick, Rod Humble, Molleindustria, Rodrigo Oliva, Jason Rohrer, Susana Ruiz of Take Action Games, Adam Saltsman, Kelly Santiago and Jenova Chen of thatgamecompany, Jonatan Söderström, Superbrothers, La Mar Williams II, Robert Yang, the City of Cupertino, and more.

Curated by James Morgan and John Bruneau, with Jan Rindfleisch
Partners: ZER01, CADRE Laboratory for New Media

Learn To Play

When life is a game, how do you learn to play?
Games, an expression of art and life, can bridge the gaps between cultures, and be a common language that brings communities together. Game makers tell compelling stories about their lives or the world. Learn to Play includes video, board and social games by indy game designers. The exhibition offers a selection of poetic, artistic, and artful games that embody the qualities of human existence, focusing on the experience of playing and learning to play. The characteristics of these games echo human nature, teaching us who and what we are, or can be, so we can explore life directions driven by our choice and conscience.

As conduits for bridging or separating cultures, games can be used to bring communities together for improvement of economic and social conditions, or to exploit communities through political maneuvering. The games selected span the range from quick play to epic games requiring many hours to complete; they range from personal growth to those used for socially conscious purposes.

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